Jul 18th, 2017
The Roblox engine is written in a combination of C and Lua, with the code that performs computationally intensive operations written in optimized C, while game logic and scripts are written in Lua, for ease of development. For this model to be effective, it requires that the transitions between Lua and C be as fast as possible, as any. ?HAVE FUN? And don't forgot to thumps up for more exploits like that. Frp samsung s7 8.0. Contribute to Roblox/Core-Scripts development by creating an account on GitHub. All of ROBLOX's core client scripts. Contribute to Roblox/Core-Scripts development by creating an account on GitHub. Used by lua's table.sort to prioritize score entries- function StatSort (a, b)-primary stats should be shown before all others: if a.
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- player.Character.Head.Mesh:Destroy()
- forremove,hat inpairs(player.Character:GetChildren())do
- hat:Destroy()
- end
- weld = Instance.new('Weld', player.Character.Head)
- weld.Part0 = player.Character.Head
- local weld = Instance.new('Weld')
- weld.Parent = game.Players.LocalPlayer.Character.Torso
- weld.Part1 = weld.Parent.Parent.HumanoidRootPart
- weld.Parent.Parent.Head.CanCollide =true
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Jul 18th, 2017
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Roblox Script To Lua Co
- player.Character.Head.Mesh:Destroy()
- forremove,hat inpairs(player.Character:GetChildren())do
- hat:Destroy()
- end
- weld = Instance.new('Weld', player.Character.Head)
- weld.Part0 = player.Character.Head
- local weld = Instance.new('Weld')
- weld.Parent = game.Players.LocalPlayer.Character.Torso
- weld.Part1 = weld.Parent.Parent.HumanoidRootPart
- weld.Parent.Parent.Head.CanCollide =true
Roblox Script To Lua
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